![]() Many video games have labyrinthian catacombs filled with loot, enemies, and challenges to discover, but none of them do it quite as well as the Zelda series does. Riding alongside the walls and jumping back and forth to dodge Stalord's projectiles is an extremely fun way to end the best dungeon in the series. It's one of the few times that Wolf Link is used to full effect after getting the Master Sword, but it's also an opportunity for the Spinner to shine - which is a unique item that makes the boss fight fantastic. Players use the wolf form to seek out the four Poes, similar to Ocarina of Time's forest temple. Its atmosphere is certainly one of the darkest in the series, but it's also a great dungeon altogether. It's an ancient prison that held the Mirror of Twilight, used for banishing criminals to the twilight realm. Twilight Princess is a sequel to Ocarina of Time, and Arbiter's Grounds is the dungeon that clearly spelled this out. With this simple rule out of the way, here are the top ten Legend of Zelda dungeons, ranked from worst to best. Only dungeons such as Dodongo's Cavern or the Tower of the Gods are eligible for this ranking. There are all kinds of fantastic Zelda temples to sift through, but they won't be included in this list. This trend largely started in Ocarina of Time and it transitioned to many games in the series. There are a plethora of dungeons in the series that are referred to as temples. Related: How Megalophobia Ruins The Legend of Zelda: BOTW & Majora's Mask Especially since Ocarina of Time revolutionized 3D Zelda gaming, dungeons quickly became some of the most memorable and beloved parts of the entire series. Since then, dungeons started having perplexing puzzles and even had their own unique aesthetics. Back then, dungeons largely served as enemy gauntlets within mazes, with hidden treasures and a boss battle at the end. Dungeons have been a part of the series since the 1986 original Zelda game and have made an appearance in each mainline Zelda since.
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